Build Name FoW Nuker/Mo
Template Code
Submitted By Uber Cabbage
Posted On 2008 04 24 - 09:40


Primary Prof. Elementalist
Secondary Prof. Monk


Skill Set 1 Immolate
Spell. Target foe is struck for 15..51 fire damage and is set on fire for 1..3 seconds.
2 Fireball
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7..91 fire damage.
3 Meteor
Spell. Target foe and all adjacent foes are struck for 7..91 fire damage and knocked down. This spell causes Exhaustion.
4 Incendiary Bonds
Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20..68 fire damage and are set on fire for 1..3 seconds.
5 Meteor Shower
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
6 Healing Hands
Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5..29 health.
7 Healing Breeze
Enchantment Spell. For 10 seconds, target ally gains health regeneration of 3..8.
8 Restore Life
Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..56% health and 42..80% energy.


Attribute Energy Storage 9
Fire Magic 14
Air Magic 0
Earth Magic 0
Water Magic 0
Healing Prayers 9
Protection Prayers 3
Smiting Prayers 0


Rating Damage Excellent (attacks, degen, etc)
Support Excellent (blinding, knock down, interrupt, etc)
Protection Average (blocking, armor modifier, etc)
Healing Good


Suitable PvE


Instruction Cast Drunken Master (EotN - not shown) before attacking to boost attack and movement speed, then incendiary bonds, fireball, and meteor once the group has been agrod. Follow with MS, using HH and HB as nessecary.
If the agro is broken, or if there is a monk attack it primarily with immolate and call your shots. Immolate may be replaced with Inferno if the agro comes onto you.


Items I use Droknars Fire staff with FoW armor (Minor Fire Magic Runes) which is really nice, but Ill leave it up to you.


Pros Good knock-down and interupt, the combination of all of these AoE spells will take out any group quickly as long as you have a good tank.


Cons Dont get too close to the agro since Nukers generally dont have good armor. If you do, cast HH and HB while running until the agro has subsided.


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