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Build Name
Anti-Monk Mes
Template Code
Submitted By
soistheman
Posted On
2006 06 16 - 16:35
Primary Prof.
Mesmer
Secondary Prof.
Mesmer
Skill Set
1
Shame
Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 5..12 Energy from that foe and Shame ends.
2
Blackout
Skill. For 2..5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
3
Backfire
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35..119 damage.
4
Diversion
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge.
5
Shatter Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83 damage.
6
Drain Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15..25 Energy.
7
Inspired Hex
Spell. Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
8
Resurrection Signet
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Attribute
Fast Casting
11
Domination Magic
12
Illusion Magic
0
Inspiration Magic
11
Rating
Damage
(attacks, degen, etc)
Support
(blinding, knock down, interrupt, etc)
Protection
(blocking, armor modifier, etc)
Healing
Suitable
RA/TA
GvG/HA
Instruction
Items
Pros
Cons
No protection for yourself
What People Say
Screen Name
Comment
Rate
Posted
generic n a m e
I would reccomend taking out backfire, because hexes are easily removed in pvp, also you dont have an elite i would reccomend, Mantra of Recovery (spells recharge 50% faster). I dont think 2 enchant removals are nescisary.
Amature
2006 08 11 - 22:28
GW Build Database v1.1 - Copyright © 2006-2010 soistheman All Rights Reserved.