Build Name Anti-Monk Mes
Template Code
Submitted By soistheman
Posted On 2006 06 16 - 16:35


Primary Prof. Mesmer
Secondary Prof. Mesmer


Skill Set 1 Shame
Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 5..12 Energy from that foe and Shame ends.
2 Blackout
Skill. For 2..5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
3 Backfire
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35..119 damage.
4 Diversion
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge.
5 Shatter Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83 damage.
6 Drain Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15..25 Energy.
7 Inspired Hex
Spell. Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
8 Resurrection Signet
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.


Attribute Fast Casting 11
Domination Magic 12
Illusion Magic 0
Inspiration Magic 11


Rating Damage (attacks, degen, etc)
Support (blinding, knock down, interrupt, etc)
Protection (blocking, armor modifier, etc)
Healing


Suitable RA/TA
GvG/HA


Instruction


Items


Pros


Cons No protection for yourself


What People Say

Screen Name Comment Rate Posted
generic n a m e I would reccomend taking out backfire, because hexes are easily removed in pvp, also you dont have an elite i would reccomend, Mantra of Recovery (spells recharge 50% faster). I dont think 2 enchant removals are nescisary. Amature 2006 08 11 - 22:28


GW Build Database v1.1 - Copyright © 2006-2010 soistheman All Rights Reserved.